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Thomas
Ballou was kind enough to share his experience in making
a highly detailed 1/64th scale RASC track of Martinsville.
Building
Martinsville Speedway
Making
a portable 1/64th scale track for the Real
Action Stockcar Championship board game and other stock
car race games.
Every
year my gaming club BattleGroup
Boston runs a gaming convention HAVOC.
For this year I decided I wanted to run a stock car game.
I had toyed around with different ideas. I wanted a something
I could travel with, and was of reasonable size. I had considered
a track with moveable sections, but shapes that I would
need tended to be awkward. So I decided to keep with a simple
oval, and NASCAR's shortest track Martinsville was a logical
choice.

Martinsville
has been described as "two drag strips connected by two
'U' turns." Its 800-foot straights in 1/64th scale would
be 12 ½ feet long - a bit big for my wants. So I scaled
the design down to fit on a 6-foot long table. Also, I planned
on using this track with a number of different stock car
games. Since one of the games required the track be divided
into units of 10, I had an additional constraint that my
track would have only 40 spaces.
To
make the track portable, I decide that I would build a folding
case that would be easy to move about and rugged. A 1/64th
scale car is about 1 ¼ inches wide and 3 ¼ inches long.
After taking the measurement, I then promptly forgot the
¼ inch of additional length and thought the length was only
3 inches. I based all my calculations on this shortened
length. This would haunt me later when I went to play with
the track. It's not a huge error, but in a crowded field
the cars get very tightly packed.
The
case I planned would be 33 inches long, and 24 inches wide
internally, with a 2 x 1 inch frame around 3 sides. The
banking of the corners would be done using ¾ inch pink foam
insulation; the track walls would be made of foamcore board.
The straights would have 14 spaces and the corners would
have 6 spaces. The track itself would be 6 inches wide about
4 lane. The inner pit road would have room for 18 pit stalls
and be 2 lanes wide.
Materials
| 2
2x4 ft. ½ inch plywood sheets |
2
8 ft. 4x1 inch planks |
| 1
sheet ¾ inch pink foam insulation |
1
sheet foamcore board |
| 1
sheet mat board |
Durham's
Rockhard water putty |
| Finishing
nails |
Wood
putty |
| 5/8
wire nails |
Spray
matt |
| 4
pairs of draw latches |
Handle |
| ¼
white graphic tape |
Liquid
Nails adhesive |
| 3/16
black graphic tape |
White
glue |
| |
4
rubber feet |
Paints
white,
charcoal, soft gray, cadet gray, black (dela creamcoat craft
paints) and a random house paint I had laying around for
painting the case.
Lighting
System
| 3
red LED |
2
yellow LED |
3
green LED |
| 6
way rotary switch |
Battery
case (2 AA batteries) |
| Wire
(some scrap 4 wire twin twisted pair) |
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Stage 1 - The Case
I
had a friend of mine help me with this. He had a table saw
that we used to cut the plywood down to the correct length
and split my planks in half for the frame. I had kept one
piece of planking un-split to be used as an end cap for
the case.
I
then assembled the case, gluing and nailing the frame onto
the plywood base pieces. Once it had dried I painted up
the case. I then added the latches, rubber feet and handle.
You need the feet to space the latches off floor so the
case can stand upright.
Stage
2 - The Corners
I
cut the corners from the ¾ inch pink foam. I had planned
on the corners having a radius of 1 foot. Then it occurred
to me that I would have to allow for the thickness of the
foamcore walls, so I changed the radius to 11 5/8 inches.
Then I made the width 6 inches.
Also,
I had to allow for the graduation of the banking down to
the level track. The solution was to cut an additional 6
inch straight section at the bottom of each corner and then
cut back to the inside curve.
Shaping
the curves was a challenge. At first I tried to do it with
a knife, but I found the right tool was a rasp. This made
short work of the banking. I allowed for about 1/8th inch
lip so I wouldn't break the foam.
The
next part was the wall around the corner. I had planned
on the wall being ½ an inch tall and following the line
of the track. I cut a strip of foamcore 1 ¼ inches tall
and planned on wrapping it around the corner, stopping at
the point where the banking started to level out.
This
turned out to be a major pain - foamcore doesn't like to
bend. The solution was to score the entire length of the
strip. I glued the foamcore to the pink foam with Liquid
Nails. It was a tricky bit getting the foamcore to align
with the bottom of the pink foam and to wrap tightly to
the corner. I found that a string wrapped around the corner
would hold the foamcore tightly to the pink foam. I used
wire nails to ensure the foamcore didn't slip down. I later
poured white glue liberally into the gaps and tried to fill
holes with it. This was a bad mistake. White glue doesn't
sand well and would cause me much heartache later when I
was refining and fine sanding the banking. I would later
learn wood putty was the right choice for this job.
Once
the corner had dried, I then glued the corners into the
case with the Liquid Nails. I added additional outside walls,
including a section that would go from the top of the banking
to the level track.
Stage
3 - The Walls
Once
again, the curved sections were the hard parts. I decided
as I was sanding down and smoothing out the banking that
it would be a good idea to keep a lip on the inside of the
banking. This would give me something with which to align
the inner wall. I cut strips of ½ inch tall and scored them
as required - with the smaller radius, the scoring will
create fairly noticeable gaps. To make the walls stronger,
I nailed them down with wire nails at about 4 inch intervals.
On the corners I added quite a few more.
I
then cut a template out of scrap pink foam to make a guide
for the inside pit wall corner, using the same methods I
used on the inside track wall. Laying out the straight was
easy, but I joined the 2 case halves to ensure correct alignment.
Stage
4 - Insanity: the Lighting System
After
I had put the walls in, I had the idea of putting in a track
lighting system. One of the features of Martinsville is
its garage. This is a long low open shed that stretches
the length of the pit row. This structure would be useful
in hiding the battery pack and give me a location to mount
my switch. I found that Radio Shack had every thing I needed
they make a 6 position rotary switch, that I could use to
set up all the required modes for the lights.
- Off
- Track:
Green Pits: Green
- Track:
Yellow Pits: Green
- Track:
Yellow Pits: Red
- Track:
Red Pits: Red
Obviously
this should have been done before the walls went up, but
honestly I hadn't thought of doing it till later. I used
a dremel tool to rout out the channels for the wires and
dig under the walls. I found some scrap Ethernet cable that
I removed from the case and then used a hand cranked drill
to wind the wire into a tight bundle to fit into the channels.
Once I had the channels cut, I wired up the LEDs and tested
them. Then I laid the wires and glued them into the channels,
routing them all to the corner of the garage.
I
cut the garage walls from foamcore. The actual garage at
Martinsville is a single structure, but I had to break mine
into 2 building, one for each section of the track. The
garage on the lighted section of the track is permanently
mounted to the track, while the other is a free-floating
structure. This lets me relocate the unmounted building
when I pack up the case.
After
I wired up the lights and the screwed down the battery pack,
I mounted the switch in one wall of the garage. Then I assembled
the walls of the garages. I added an extra strip to the
bottom of the unmounted garage to provide extra strength
for the stall pillars.
Stage
5 - Filling and Surfacing
With
the entire track dried, I then started filling in the wire
channels, the gaps in the walls on corners, the wall sections
and any other gaps I found. After that was dry, I sanded
down the putty to smooth it out for surfacing. This is where
I encountered my problems with the chunks of white glue
and found they would not sand as well as the wood putty.
Once
the sanding was complete, I then made a thin paste of Durham's
water putty and coated the entire surface of the track,
walls and buildings, save for the rooftops. A word of warning
about Durham's - keep a bowl of water near by to keep the
stuff wet and at a even consistency. I just painted it on,
from one batch. Next time I would use a smaller batch and
do it in sections. I allowed to dry and then sanded the
entire track to get an even surface.
Stage
6 - Painting
Martinsville
is not a very colorful track. The walls and garages are
white, but the track itself is rather colorful (as a track
surface goes). The corners of Martinsville in the racing
groove are made of concrete, while the rest of the track
is asphalt. Also as it turns out there are 2 grade of asphalt
with 2 distinct tones.
The
first thing I painted was the walls and buildings, then
I started working on the track. In the layout of the track,
I planned for there to be 2 good race lines in the corner
and in effect only 3 lanes. So I painted out the concrete
section first, making it 3 inches wide. I used the cadet
gray as my base color, then I painted in the track using
charcoal. I followed this up with a heavy dry brush of soft
gray on concrete to lighten it up. I then tried a couple
of methods to get the asphalt to look right. I finally found
that a heavy wash with the cadet gray liberally coated on
the track then wiped off with a rag. The effect was perfect.
I also went over to concrete to mottle soft gray dry brush.
One thing I failed to remember was the infield and pit road
had a totally different color. I should have left it in
the base charcoal color (Oh well).
Later
I painted a black wash of tire tracks to rubber in the corners,
and to show the driving grooves.
Stage
7 - Taping and Detailing
The
taping wasn't that hard, but as I did it. I noticed that
I really didn't need lane markers - the width of the track
and the width of the cars clearly indicates what lane the
car is in, and it was much more visually appealing not to
have the extra lines. The sections where marked out using
3/16 black graphic tape. I also sectored corners with the
tape. Then I laid out the pit lanes in ¼ white graphic tape.
Once
it was taped down, I added some numbers for another rule
set. I decided that I would not need to add the RASC corner
modifiers to the track. The concrete corners and the rubbering
in of the corners made it pretty clear where the lanes were.
I
also added some branding to the track. I pulled the Martinsville
logos from the Martinsville track site and some Winston
Cup and Craftsman's Truck logos from some NASCAR sites.
I printed them out on a color laser printer and glued them
in. Then I spray matted the entire track and walls.
Comments
and Things I Would Do Differently
If
could, I think I would keep the case and track at 8 feet.
The requirements of the other rule sets said 40 spaces,
but if your only going to run RASC on this track, I think
the extra distance on the straights would make it a better
track.
Wood:
I got my wood from Home Depot, and it was green. It turned
out that it oozed sap. So the lesson is buy good wood. Also
it turns out Home Depot's plywood cutting machine was not
square and I failed to notice it till I put the two track
halves together. Also I would change the side plank size
from 4 inches to 5 inches. This makes the gap from the top
of the corner wall ½ inch. Right now it's flush, and I had
to trim mine down so it wouldn't rub when I put the two
halves together.
Running
Martinsville in RASC
Martinsville
short track is very different from the high speed tracks
that come with the game. I wanted to keep the ratios of
my track similar to those of the game. In order to do this,
I had to change the game scale from 10 seconds to 6.6 seconds.
This allowed me to get 3 dice throws into 1 lap, for more
variation for a time trail lap. Max is 14 and Min is 11.
I
also used the optional pit speed rules, Max 8 and Min 5
in pit lane. Though it is not stated in the Realism Rules,
none of the damage, track setting or tire damage modifies
the die rolls in the pit lane or in the pit stalls. Using
Realism Rules Pitting Track the acceleration and deceleration
is based on 120 mph vs. 150 mph due to slower Martinsville
track speed.
Martinsville
has only 2 grooves in the corners, so the inside groove
is a 0 and a -1 on the outside groove. The outer lane is
littered with rubber from the very wearing curves and is
rated as a -3. To hit the apex of the corners correctly,
the 2 spaces of the inside lane entering and exiting the
corners are also -1.
Tire
wear is an issue at Martinsville, so the track has a tire
life of only 8 laps. The fuel is not an issue, so I set
it with a duration of 19 laps.
See
attached sheets for my take on running Martinsville.
Also
see:
http://battlegroupboston.org/TomBallou/martinsville.htm
http://theminiaturespage.com/boards/msg.mv?id=7296
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