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Raymond Runge Events
Raymond has expanded the RASC track to fit 1/64th scale cars, and he has made some rules modifications. See the events Raymond is operating this year to the left, and check out his track and rules modifications here.

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Raymond Runge RASC Events

Raymond has expanded the RASC track to fit 1/64th scale cars, and he has made some rules modifications. See the events Raymond is operating this year to the left, and check out his track and rules modifications here.

Schedule

150 mile race at Martinsville 1970 era

February 21 1999
Barracks Battles
Grant Shelter Jefferson Barracks Park
for Info call Bob Strusse (314) 464 - 9830
Sponsored by HMGS Group
Operated by Raymond Runge

This Race is over. Results

250 mile races in 1970 era

March 13 & 14 1999
Little Wars Rochelle Holiday Inn, Rochelle, IL
for Info call Jeff Hammerlund (847) 658-4333
Sponsored by HMGS - Midwest
Operated by Raymond Runge

This Race is over. Results

200 mile race on Saturday morning

March 26 - 28 Egyptian Campaign
SIUC Student Center, Carbondale, IL
for Info call Joel Nadler (618) 529-4630
Operated by Raymond Runge

500 Mile Race
August 5 - 8, 1999 GenCon, Milwaukee, WI

Operated by Raymond Runge

Raymond's Modified RulesRAY'S MODIFIED TRACK

The modifications that I&rsquo;ve done are based on the track my son made for a game he put together in which his curves do not have the same number of squares, they take into account the distance. So what I did was to label them with colored tabs ( green, red, and blue ) for -1, -2, and -3 but the lane modifiers are not for distance as in your game they are for control of these late model cars. Each car that stops on one of them must make a control roll on 2D6 modified by the above. The base control number is 9. If the modified roll is < 9 then there is no problem but if not the car drifts out one lane and if thsi is a modified lane he rolls again and repeats the process if they fail. I f the wall is hit then a unmodified control roll is made. If the driver makes the roll the moves 1/2 on the next move. If he fails to gain control he spins out losing a his next turn and the yellow flag comes out. If in the process of the moving the car out a lane causes it to hit another car than that car
must make a control roll if that driver makes his roll then the initiator moves inward on the track instead of out. If second car fails to make the control roll both cars move out one lane and follow the previously mentioned procedures. Cars that move into the infield have the same results as hitting the outer wall. This can lead to some interesting accidents .

The other change I made was to the Track Incidents table, they are as follows:

2 > Blown Engine - Car is out of the race.
Roll D10 . If the result is > 6 then the yellow flag come out for oil
on the track.

3 > Spin - Lose turn of movement
Roll 2D6 for control, if control passes move full next turn else move half movement next turn.

4 > Debris on Track - Yellow flag comes out.
Roll D6 for the number of caution laps. If doing a short race, only
one caution lap required.

5 > Bump - Roll 2D6 for contol at -2 to the die roll.
If control roll succeeds move ahead one spot. If space is occupied, ignore movement. If roll fails move 1/2 movement next turn.

6 > Loose Car - Move out 2 lanes. If wall is hit roll 2D6 for control.
If control is lost, move 1/2 next turn else move normal from your new location.

7 > Tight Car- Move in one lane. If off track, loose 1 turn movement else move
1/2 next turn.
8 > Brain Fade - Roll Max / Min dice and move the result -4.

9 > Miss shift - Roll driver control +2 to the die roll. Move 1/2 move
if diriver control roll fail.

10 > Black Flag - Go to the pit. On your next move, move at
Min speed until pitted.

11 > Spin - Lose turn, those behind you must roll driver
control roll. If roll fails all must make pit stop for repairs from hitting the spinning car. If your car is not hit you continue race without pit stop.

12 > Crash - You are out of the race. Drivers in adjoining spots must make drive control roll. If the result is a failure they must be moved to the pit for repair
If the driver rolls a 12 they are also out of the race.

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