Annual RASC Origins Tournament at Origins 2004
you going to Origins this year? Raymond Runge will be running RASC
on his awesome, HUGE, 1/64th scale racetrack.
from Ray on how the RASC Tournament will be held this year:
last couple of years I've run RASC tournaments at Origins which
lasted a few days. So many first rounds to second round and then
the final chanpionship round. Well this year I'll be running another
tournament but very differently.
off it's only going to be one day and that's Thursday, June 24 from
8 am until 10 pm. That's right , until 10 pm. This will be a marithon
tournament for points. The more you race the more points you'll
Each person that show up to race for the first race will be able
to select their car for the tournament on a first come first serve.
This will be their car for the tournament. Dependant on the number
of players there maybe a team car. Each race will be 10 laps, with
point given out at the end per the old NASCAR points system. There
will be a short break between races to move to another race track
and for qualifying, this time will be specified by me. Those drivers
not qualifying by the specified time will be taking a provisional
based on in the order of their points in the tournament. Drivers
must be present at stard of race to get provisional. Otherwise they
do not qualify for that particular race. After qualifying is done,
a new race will be run at the end of the specified break time. And
we repeat the cycle until 10 pm. This set up will allow players
to take part in other things and come back to race again, it up
to you the driver because if you don't race you loose points. This
is the drivers call.
My races are based on time. The movement on the track is how far
a car travels
in 14 seconds (average pit stop last year) and the record track
qualifying speed as
found in THE OFFICIAL NASCAR 2004 PREVIEW AND PRESS GUIDE. Because
track movement is base on pit stop time, players will loose a turn
when making the required 1 pit stop.
Other items of change from the rolls is the Track incidents. After
using the realism rules last year I found that their were a lot
of black flag given out. So I later changed the black flag (7) with
the flat tire (2) because 7 is the most rolled number in a 2 to
12 flat tires are more common than black flags (This has been addressed
in Version 2 of the Realism Package).
The winner will be the driver with the most points, at the end of
the last race of the day. In the event of a tie their will be a
short 3 lap race to break the tie.
present the prize will be
1st Place ---- 20 1/144 scale hauler/ car combos
2nd Place ---- 10 1/144 scale cars
3rd Place ---- 10 1/ 144 scale cars
you at Origins.