following updates to the RASC Driver's Handbook include events that
may occur during racing that were not addressed in the handbook.
All of these issues will also be posted in the Game
Card Setup Section
apologize for any confusion in this section. This was a typography
error, and this section was supposed to be omitted as there is NO
Qualifying card. The qualifying lap times are now printed directly
on the track, so there is no need for a qualifying card layover
as outlined in the handbook. Follow the instructions printed on
the track for qualifying.
optional way to determine tie breaks is by using a roll off. Thanks
to Tim Pepper for bringing this to our attention. Again, this is
an optional rule to use during qualifying. Rather than giving the
tie breaker spot to the first car to arrive at the marked lap time,
determine tie breakers by having a roll off between the tied cars
using the 10 sided challenge dice. For record keeping of lap times,
you can add a tenth of a second to the loser's lap times
a Car Moves 1/2 of a Track Roll
an incident requires a car to move 1/2 of their track roll, the
cars behind DO NOT have to stop and challenge. We apologize this
was not addressed in the handbook.
Track Incident Odds For Longer Races
may notice a lot of DNFs in short races. If you plan to run longer
races, you may wish to increase the odds of having Track Incidents.
One way to do this is to require that a driver must roll TWO double
TIs or TWO 0s (in challenges) to make an incident occur. Another
way to up the odds for a TI would be to increase the minimum track
movement dice roll to THREE and make an incident occur only when
THREE TIs are rolled.
to Mark a Car Down as Completing a Lap in the Pits
you downloaded the Race Log Sheet and use it to track your races
rather than the Lap Counter Pawns, this will be an issue for you.
Usually, when cars pit, it is best to mark them down as completing
the lap as soon as they enter the pits in the order they enter the
pits. If a car is on the track at about the same distance from the
S/F line, mark down the car on the track first because realistically,
they are traveling at a faster rate and will cross the line first.
Be careful to mark down everyone for completing their lap and don't
mark anyone down twice. This could create a driver to magically
lose or gain a lap!
Coming Out of The Pits on a Yellow Flag
you have cars in the pits and on the track when a yellow flag comes
out, it may be confusing as to which driver rolls first because
drivers in the pits could stand to gain a lot if they move before
the cars on the track, which must stop at the CAUTION FLAG LINE
UP line. When the caution flag comes out, the pits are closed. Any
cars that are in the pits and going back onto the track about the
same time as the leaders that are approaching the CAUTION FLAG LINE
UP line are required to stop at the end of the pits and wait until
all of the cars on the track have lined up and gone by. If there
are many cars in the pits, the are required to line up in the pits
and wait behind the car that arrived at the end of the pits first.
It really doesn't matter who rolls or moves first.
Black Flag Track Incident
is another Driver's Handbook error. You may notice that when you
merely drive your car into your pit stall and immediately return
to the track, you may pass cars on the track! To fix this unrealistic
dilemma, simply make the black flag a 10 second pit penalty. When
this happens, move your car exactly as if you are making a pit stop.
However, rather than covering the entire row of clocks, move your
car ONLY to the 10 second clock and return to your pit stall.