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RASC
(the Real Action Stockcar Championship) began in 1989 as the brothers
Curtis and Brady Cooper drew a track on a poster board one night in
Front Royal, Virginia. They were avid race fans and merely made a
game to play with since they were both "want-to-be" race
car drivers. At that time, RASC was
a crude drawing of a race track, and the playing pieces were cigarette
butts. The concept was simple: move your car around the race track
and finish before anyone else
The
original concept was fun, so they began developing the game further.
Brady was a graphic artist and began drawing a more detailed race
track. Curtis was interested in engineering, science and statistics,
so he began calculating how fast the playing pieces were traveling
around the track along with other rules and formulas that made the
game more realistic.
At
this time, they were joined by their friend, Nile Christian in playing
and developing the game. It was at this time that the name Real
Action Games was first muttered and became a vision since the Cooper
brothers felt their game was more than just a game: it was becoming
a realistic simulation of motor racing.
Devlopement
on what was then known as "The Race Game" continued in
Morehead, Kentucky as the Cooper brothers relocated. Tracks were
continually drawn and rules were continually modified as they watched
races on television and adjusted rules in the race game to simulate
what they saw. A friend in Morehead,
Rick Osborne, began playing the race game and assisting in more
and more rules development. Races and complete seasons were run
using the race game and rules were fine tuned along the way. It
got to the point where they thought they could improve it no further.
Friends
would come over and play the race game. Many times they would marvel
and say "this is really cool; you should try and market it.",
but Curtis merely replied "Nah, it's just our toy."
The
race game was put in the closet for a few years after the tragic
death of Alan Kulwicki on 4-1-93 after winning the Winston Cup Chmpionship
in 1992 against all odds. Alan was Curtis' favortie NASCAR driver,
and he was motivated by Alan's drive to accomplish things against
all odds. In 1994 Curtis pulled out the old race game and began
to research marketing it. The road was tough and the learning curve
was high. Nearly everyone they spoke to about making a racing board
game suggested they not do it However, they wanted to share their
toy that
had given them so much fun and excitement with the world, so they
didn't yield to the warning signs and marched on.
Real
Action Games was officially founded in Lexington, KY in 1995. RASC
(The Real Action Stockcar Championship) was chosen as the game's
name after much research into product licensing with a known racing
organization. It was their quest to simulate a racing organization
and championship series. When they
could not come up with the licensing money, they decided to create
their own racing series which would offer full series championship
play. Hence, the name RASC.
Transforming
the race game to the production version of RASC took a lot of drive
and research. Over two years after forming Real Action Games, their
RASC board game arrived in production trim. It was a huge accomplishment
and a dream come true for the Cooper brothers.
Real
Action Games would like to thank and remember the late Alan Kulwicki,
NASCAR Winston Cup Champion 1992 for his inspiration to allow us to
be here today.
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