Stockcar Championship Board Game Testimonials
I must say that I'm very impressed with your game and all of the
materials!!!! First Class all the way!!!! Well done!!! Well done!!!!!
Barkoviak Normal, IL
from RASC review at GamingReport.com by Tom Vasel
always had a soft spot for Formula De, because its cool dice and
boards helped bring me back into the boardgaming fold from my
affair with miniatures and CCGs. While not a racing fan, the game
helped immerse me into the theme, and I had (still have) a blast
when playing it. When I heard about RASC - Real Action Stockcar
Championships (Serious Fun Workshop, 1998), I hoped for another
experience that was as fun as my memories of Formula De.
opening the box, the game alluded to the same coolness
factor that Formula De had: a pretty board, nifty dice, nice model
cards, etc. Then I had a bit of confusion with the rules, as they
were formatted poorly. Fortunately, the game was fun to play.
Im not sure how to compare it to other racing games, as
it can be played as a marathon 500-lap race, or a short ten-lap
race. The races are fairly realistic, and a realism
package can be purchased for even more simulation. I enjoyed the
basic game; and while I dont think Ill ever try a
marathon race, its good for a lark if you can look past
some of the niggly rules.
comments on the game
Components: The game box is very long and big; its one of
the biggest games I own, and thus makes it a bit harder to store.
The board is HUGE; its as large, if not larger than an Eagle
games board, and certainly looks the part of a NASCAR track. Twenty
plastic cars, in ten different colors (the cars are 1/144th scale
model), three different colored ten-sided dice, four special six-sided
dice, and two regular six-sided dice are also included in the
game. Everything (except the rules) is of high quality, and the
game does look good on the table. Since the cars are fairly large,
they are easy to move (unlike the small cars in Formula De); and
this good, since they get moved a lot. The dice are all high quality,
and its nice how the three ten-sided dice are a different
color so that players can differentiate when making challenges.
Rules: I was fairly displeased by the rulebook. The rules for
the game are not that difficult, but the order they are written
in the rulebook caused me to read it three times before I finally
figured out what was going on. The gameplay itself is fairly simple
(the basic rules), but some better editing should have been done.
The advanced rules are much better written, even though some of
the detail in them would make most peoples eyes spin.
Length: A ten-lap game probably would last an hour or so. Thats
not too bad; and once players know how to play quickly, it might
last even shorter (if there are ten or less cars in the race.)
A five-hundred lap race well, I dont even know who
would have the time to do something like that perhaps over
a very lengthy time. The game includes a season schedule, which
includes five 300-lap races, and five 200-lap races. Who has that
kind of time!!?? But Im sure that there are some devoted
NASCAR fanatics out there who would love this sort of thing, and
perhaps the longer races are for them. As for me, Im satisfied
with the shorter sprints and find that they make a nice change
of pace from more mathematical games.
Math: Formula De bases a lot of its mechanics in math. You may
need a 13 to hit a curve exactly in the right spot,
so players may analyze, trying to pick the right die to land there.
RASC isnt like that. Players just roll two, three, or four
dice. Attempting to pass another car has nothing to do with the
odds (well, maybe a little, considering what space you are on)
but ends up in a fight for leadership. This game involves players
passing around dice and makes for a quick moving game. (Unless
twenty cars are in the race, and even then its fairly fast.)
Advanced rules: You can buy the advanced rules, as well as lap
sheets, log sheets, etc. from the internet. Some of the sheets
are even downloadable for free at the companys website,
www.realaction.com. I think the advanced rules are downright cool
and are incredible how much realism they add to the race. One
must remember; however, that realism does not equal fun. (See
many simulation war games to prove this point.) However, there
is a genre of people who adore this kind of complexity, and for
them, the advanced rules would be a godsend. Most people wont
need them, so for them Id suggest not purchasing them.
Fun Factor: The game is a lot of fun to play, as long as everyone
keeps everything moving swiftly. Just have everyone keep rolling
the dice, and keep going. The chance of a car crashing is fairly
high (about 1 in 20); so if players use two dice, theyll
probably move slower but increase their survival. Also, all players
should have two cars, so that the elimination factor of the game
is lessened. I played the game with kids and adults, with the
kids enjoying it more. It also made for a pleasant solitaire simulation
exercise. Im not sure its as fun as Formula De, but
it was fun enough for me to want to play it again.
youre a fan of NASCAR, then this game will appeal to you
greatly. Whether or not the advanced rules will be enjoyable depends
on your need for complexity. Fans of Formula De will probably
enjoy this one, although they will feel less of a lack of control.
People who want a quick, fast fun racing game should enjoy this,
and they have the option of playing a longer game. The game is
not deep by any stretch of the imagination (except the advanced
rules), and it looks good on the table. While not my favorite
racing game, RASC does give a good time, and its ability
to handle up to twenty people is an excellent trait. If youre
looking for a light racing game that has the possibility of simulation
complexity, than RASC is the one for you!
Vasel Real men play board games.
Added: January 17th 2005
a lot of game designing and modification stuff -- for my kids at
one point, now for my grandkids :-) -- for example, I took the best
Formula One racing game, "Formula De," and made a bunch
of revisions, including eliminating the dice (too much variance,
too much luck) and replacing them with gear matrices that were less
volatile. So I was very impressed with your clever solution to the
variance-luck issue using the Min-Max dice -- nice touch.
-Gary Knight from Driftwood, TX
Realism Package got here yesterday and I'm impressed. For such a
simple mechanic you've managed to capture a great deal of the NASCAR
experience. I especially like the car set-up rules and how they
work. I didn't know what I was missing before.
Weed from Broomfield, CO
owned my RASC game for about 3 years now and have had nothing but
good times with the game!!! It's amazing how easy it is to get people
to play. The interest is there almost immediately. When I added
the Realism Pack I was quite amazed with what it actually added
to the game! These days, I wouldn't think of playing the game without
the Realism rules. I have to really commend the team for all the
hard work that was put into the game and all the updates they stay
on top of!!!! This game is a 'diamond in the rough' and hopefully,
more racing fans will find what a true gem the game is!!! Thanks
for all the fun!!!
-John D. Di Ponio Lake Orion, Michigan
my RASC game and the reality package yesterday. First, let me say
the quality of the game's tracks and playing components is outstanding.
The graphics are beautifully done for the tracks. The basic game
plays easily and quickly. The little plastic cars are nicely done,
and customizing them might be fun.
-Tim Chandler Fort Pierce, FL
like to start by saying that this game has definitely exceeded my
expectations. Up to now, I have been playing the Formula De game
which I really like as well. One thing RASC has to offer is the
ability to play solitaire.
Hardin Annandale, VA
just bought the game a couple of weeks ago. I have only raced a
few races, but I am VERY impressed with how realistic it is. You
have taken great care not to miss a detail. I am a HUGE NASCAR fan
and was a little scared to play the game for fear of being let down.
NO LET DOWN....great game."
- Matt Henderson Enon, OH
. . . a great game that has not until now been realistically transported
to the gameboard and can be enjoyed by many or played solo."
- Richard Ginste Clinton Twp, MI
me tell you, I'm more of a racing game fan than a racing sport fan.
I love Formula De BUT I wanted a game that could sim(ulate) US Racing...
face it, it's tough to find US F1 fans to game with! Also, the open
wheel racing I'm exposed to is CART / INDY. Oval tracks in Formula
De are 1) BORING! And 2) badly simulated."
had very little interest in NASCAR until I bought your game. Frankly
I had very little interest in oval racing until I got into your
game. Once I played your game, I started understanding the strategy
in oval racing. I've got a buddy that is a NASCAR freak and is always
talking about that strategy... I never 'got' it, 'til I played RASC.
With your realism package, I think you've really nailed it! I may
leave FdE (Formula De) on the shelf for good. I have a new appreciation
for oval racing in the last couple of years thanks to RASC."
- Charlie Heckman Ocoee, FL
game, from what I've seen so far, may be nudging ahead as my favorite
racing game. (I am a big Formula DE & Speed Circuit fan). As
I love NASCAR! And I want to be as clear as possible with the basic
rules so I can get all my friends and family playing some championships."
Small Press Picks from Knights
of the Dinner Table magazine No. 48 October 2000
When I stumbled
across a demo of the game at GenCon I found myself staring over
the shoulders of those playing and literally drooling. It didn't
take me long to reach for my wallet and snag a copy. Being a huge
fan of Euro Games' Formula De my interest in racing
games has been piqued in recent months. So I thought I'd give RASC
a try. As I shoved my copy of RASC under my arm and made my way
through the thronging crowd, I mumbled a simple gamer's prayer.
"Please, Lord! Let it be worthy of my gaming dollars!"
Somebody must have
been listening because it didn't take me long to discover my prayer
had been answered. RASC plays fast and furiously with plenty of
dice-play to boot. Up to twenty cars race at a time. (Don't
worry if you can't round up more than a handful of players - RASC
has rules for non-human controlled cars.) At the core of the game
are four MIN-MAS movement dice. All cars move around the track using
these dice which are marked MIN, +1, +2, MAX, or TI. Drivers are
allowed to roll 2 to 4 movement dice to simulate how hard they are
pushing their cars to win. After rolling, the driver is allowed
to pick the die with the best result. However, the more dice you
roll the greater the chance of a Track Incident (TI). Can you say
"crash" or "spin out"? If the dice come up with two or more TI's
then your car has had a mishap, and you must roll 2d6 on the Track
Incident table to determine the outcome.
Another kewl feature
of RASC is the "Challenge". You are not allowed to pass other cars
in this fame without challenging them. As the rules point out, "Catching
a car is one thing, but passing them is a different game." Challenge
dice (1d10) are rolled with the highest roller taking the lead.
Each car's roll is modified according to which lane it occupies.
A result of zero indicates a Track Incident. Drafting rules allow
cars to slingshot (if they win the challenge) around lead cars.
And since races can last from 10 to 500 laps you'll need to make
Pit Stops to refuel. (Depending on the type of race, a car's fuel
can last anywhere from 10 to 60 laps.)
The rules do an
excellent job of simulating NASCAR racing without bogging down speed
of play or game excitement. With up to twenty cars on the track
that's an amazing accomplishment. The game even includes log sheets
and rules to run your own Season Championship. I've already played
a dozen games of RASC, and it looks like it's going on my classic
game list. Say no more.
Start your engines!
I have to tell you...this
game is fantastic!!! I couldn't believe how easy it was to get it
up and running!! Had a game night tonight and thats all anyone wanted
to play! In fact, I had a couple of neighbors stop over to see what
was going on because of all the noise we were producing and we sucked
them into playing! We had 10 guys each running 2 cars which made it
tons of fun! This is one of the best polished racing games that takes
into account all the strategy that real racing involves. My kids even
love to set it up and play. The nice feature is the ability to make
your races any length you want! With winter fast approaching in the
great Midwest, there are a few of us that are trying to pu together
a league to run. I think it will be a blast!!!! Thanks for all your
hard work you put into the game!! I hope to see more tracks in the
future!! I know you will get orders from some of the guys I had over.
D. Di Ponio
Lake Orion, MI
The RASC game is
EXCELLENT! It is the best stock car racing board game on the Planet!
The only other awesome racing game is Formula-De which is good for
CART, IRL, or F1 simulation.
RASC is really
"I love this
game. Its keeping me up at nights as I run 10-car, 10-lap
playing RASC was impressed at how fast paced it was."
Daytona Challenge are the two best racing games on the market, and
RASC is a bit more technical."
"RASC is great
for solitaire play, and NO paperwork!"
game guys. I'll certainly recommend it to my friends. "
Terre Haute, IN
received your game yesterday, and played with my kids - and did
we love it!!! Man alive, was it cool - and the kids were excited
to be able to race!!! I have a lot of the 1/144 scale cars, and
they were excited to race 'Terry' and 'Bobby' and 'Jeffy' and DW
around the track!!!!"
-Bill Van Dyke